Unofficial maps are important for Xonotic, so we should always keep them in mind. As I said, make it Opt-In instead of Opt-Out.Īs developers we should not only think about what we (individually) created or what we want to have. But easy configuration is also part of good maintainability. I was not talking about "bug-free" or clean code here, I was talking about gameplay. If we go on a "what if" trip we might as well remove all balance cvars from the game because server admins that make OP weapons by changing vanilla weapons' stats. Only OKNex is kinda fat because it has most of the vortex code.Īs long as we don't have maps that have those weapons in official rotation, server admins must explicitly work to make those weapons available. Shotgun and MachineGun code was changed to reduce duplication. I've been using these weapons in vanilla for more than a year now. We've had several issues with Overkill on this front. A direct successor of the Nexuiz project, Xonotic is now several years of development ahead and aims to become the best possible open-source first person shooter of its kind. The project is geared towards providing addictive, community-driven arena shooter gameplay. I reckon that's the major reason for them being blocked, not for any doomsday-like DRM reason. I'm sure you can appreciate our desire to keep the code clean and sane: it must not only work, it must be written in a maintainable way. Xonotic is a free (GPL), fast-paced first-person shooter that runs on Windows, OSX and Linux. (05-31-2018, 10:43 PM)Lyberta Wrote: (05-31-2018, 04:56 PM)Antibody Wrote: Before you make an additional branch that simply bypasses the blocked mutators check, please address the other concerns raised by Freddy.
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